UPDATE ONE: More developers have spoken on the subject of console power when taking in the Xbox One X, PS4 Pro and Nintendo Switch.
Speaking to Gamingbolt, Mike Dai from the Project Code: SHIFT development team explained that while all three are pushing their consoles in different ways to get the best visuals, one is certainly above the others.
“Both Microsoft and Sony are pushing the visual boundaries,” they said. “Even with Nintendo, we can see that visual boundaries can be pushed with more creative ways to utilize hardware (a less powerful one too). From a development perspective, the Xbox One X is such a big leap that I’d have to say it’s Microsoft now.”
“Early in the development, one of our concerns was whether players would be able to tell the visual difference because of the animated art style and the camera distance from the action,” he said.
“So we’ve taken steps to make sure we utilize the hardware in as many ways possible and pull some tricks from our own sleeves to make the game stand out more on machines with more powerful hardware.”
It’s not long before the Xbox One X release day, which will see the first waves of consoles launched.
The upgraded Microsoft gaming machine appears to have been received well among gamers, with pre orders looking healthy so far.
The Xbox One X games list will not include any exclusive, however, it will offer enhanced versions of existing titles.
King Art Games’ Iron Harvest is one of those developers, who have confirmed that whichever console has the best hardware, will get the best performance.
Speaking about their approach to the different platforms, King Arts’ Julian Strzoda revealed that they wouldn’t be creating special version of their upcoming RTS for the Xbox One X or PS4 Pro.
“As a small developer we don’t have dedicated developers working on Xbox One X or PlayStation 4 Pro. We’re going to have seven different quality settings,” he told Gamingbolt.
“Three for PCs (high, medium, low + custom) and one for each console. For each setting we’ll try to figure out the best compromise between visuals and performance.
“So, yes, if a system is more powerful it’ll get the better version of the game, but we’re probably not going to write specific code for any of the platforms.”